Returning class
Easier startIronclad
A returning bruiser class that is easy to explain to new players and likely to become an early recommendation anchor.
Direct damage, sustain, and straightforward combat planning.

Search-first Slay the Spire 2 resource site
This Slay the Spire 2 site is built like a real Slay the Spire 2 resource: quick launch answers up front, then deeper class hubs, build guides, mechanics, cards, relics, and platform status guides behind them so Slay players can move from launch facts into deeper routes.
Release status
Live now in Early Access
Launch date
March 5, 2026
Steam price
$24.99
Co-op
Online co-op for up to 4 players
Site footprint
41
public routes already live
5
class detail guides
4
sample entity entries
Start Here
These Slay the Spire 2 guides answer the biggest launch and utility queries fast, then hand Slay players into broader parts of the site instead of trapping them in single articles.
slay the spire 2 release date
Early AccessSlay the Spire 2 launched in Early Access on March 5, 2026.
Last reviewed March 11, 2026
slay the spire 2 price
ConfirmedThe current US Steam list price is $24.99.
Last reviewed March 11, 2026
slay the spire 2 how many players
Available nowSlay the Spire 2 supports online co-op for up to four players.
Last reviewed March 11, 2026
slay the spire 2 system requirements
ConfirmedUse the current Steam store page as the source of truth for Slay the Spire 2 system requirements.
Last reviewed March 11, 2026
Explore By Cluster
Each Slay section is a reusable cluster with its own parent route, child entries, and update logic, so the site can keep growing without getting messy.
classes
5 entriesBrowse all confirmed Slay the Spire 2 classes and move into class guides, beginner builds, mechanics, and tier-list coverage.
Available now
builds
6 entriesBrowse class builds, co-op builds, and beginner-friendly starter guides that can grow into patch-aware recommendations later.
Editorial
guides
9 entriesCollect beginner guides, utility answers, walkthrough-style routes, and starter build pages under one broad Slay the Spire 2 guide center.
Editorial
platform
7 entriesOrganize platform and storefront status pages into a single cluster that can scale as official support changes.
Confirmed
multiplayer
2 entriesConfirm co-op support and route users to deeper multiplayer answers without overstating unconfirmed features.
Available now
mechanics
3 entriesCreate a reusable parent route for mechanic pages that sit between class identity and deeper build coverage.
Editorial
cards
2 entriesCreate a reusable parent route for card entity pages built from official previews and later database expansion.
Editorial
relics
2 entriesCreate a reusable parent route for relic entity pages that stay precise about what is publicly confirmed.
Editorial
classes
EditorialBeginner value, learning curve, and early consistency.
Editorial
All 5 Classes
The Slay the Spire 2 class section is where broad curiosity turns into deeper guides for builds, mechanics, and editorial rankings. Each class card should make that next step obvious.
Returning class
Easier startA returning bruiser class that is easy to explain to new players and likely to become an early recommendation anchor.
Direct damage, sustain, and straightforward combat planning.
Returning class
Easier startA returning precision class with stronger appeal to players who like flexible lines and setup-heavy turns.
Agile turns, sequencing, and payoff through careful planning.
Returning class
Higher skill ceilingA technical returning class that usually attracts players looking for a higher-ceiling system-driven character.
System management, scaling, and more technical run planning.
New class
Higher skill ceilingOne of the new launch classes, positioned as a strong curiosity driver for sequel-specific searches.
New-class experimentation, discovery, and fast-changing community understanding.
New class
Higher skill ceilingA new launch class that gives the site a strong evergreen entity page with sequel-specific search demand.
New-class exploration with a recommendation profile that should sharpen as community knowledge grows.
Database Layer
This is the part that moves the project beyond launch FAQs. It is where Slay search traffic can keep compounding even after the release window cools down.
Card database
2
Live card entries
The cards hub already turns official previews into reusable entity pages instead of pretending a full hidden database is confirmed.
Relic reference
2
Live relic entries
Relic coverage is built around confirmed preview details and careful wording, which keeps the site honest as Early Access changes.
Evergreen mechanics
3
Live mechanic entries
Mechanics are the bridge layer between broad class curiosity and more durable strategy coverage, so they make the whole site feel connected.